//Particle 1.00 for GBoxII m_sName='Test' m_nTotalTime=0 m_sSndFileName='0' m_nSndVal=100 //---begin :Atom m_nVisualQuota=999 m_sTextureName='dawn.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_nBillboardKind=0 m_vAtomRed=0.2 m_vAtomGreen=0.5 m_vAtomAlpha=(3,(0.013333,0.011111),(0.483333,0.677778),(1.013333,0)) m_sBindModelName='³¤¾í·ç.FW3' :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=800 m_nNumLoops=1 m_vPosition=v3(0,0,0) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=0 m_fParticleLife=0.7 :Roto m_fRotationSpeed=800 :Atom m_nVisualQuota=999 m_sTextureName='e64488a5.jpg' m_nShowMode=2 m_fMass=1 m_vAtomAlpha=(3,(0.023333,0.011111),(0.2,0.983333),(0.81,0.994444),(0.986667,0.011111)) :EBox m_fDepht=5 m_nEmitRate=7 m_nEmitDuration=500 m_nDelay=0 m_nDelayFirst=800 m_nNumLoops=1 m_vPosition=v3(0,0,0) m_vDirection=v3(0,0,1) m_fVelocity=10 m_fAngle=0 m_fRoll=0 m_fParticleLife=0.5 m_fStartSize=0.5 :Atom m_nVisualQuota=999 m_sTextureName='899bcb71.jpg' m_nShowMode=2 m_fMass=1 m_nBillboardKind=0 m_vAtomRed=0.5 m_vAtomAlpha=(3,(0.02,0.011111),(0.496667,0.977778),(0.98,0.016667)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,0.1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=0 m_fParticleLife=1.5 m_fStartSize=7 :Snd m_sSndFileName='C15.adm' m_nNumLoops=1 :Atom m_nVisualQuota=999 m_sTextureName='tt2.jpg' m_nShowMode=2 m_fMass=1 m_vAtomScale=(3,(0.016667,1.005556),(0.49,0.794444),(1,0.011111)) m_vAtomAlpha=(3,(0.006667,0),(0.34,0.994444),(1.006667,0.988889)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=1 m_fStartSize=5 :Roto m_fRotationSpeed=180 :Atom m_nVisualQuota=999 m_sTextureName='summer_3.jpg' m_nShowMode=2 m_nBindObjNo=2 m_fMass=1 m_nBillboardKind=0 m_vAtomScale=(3,(0.02,0),(1,0.994444)) m_vAtomAlpha=(3,(0.01,1.005556),(0.57,0.694444),(0.996667,0.005556)) :Emitter m_nEmitDuration=400 m_nDelay=0 m_nDelayFirst=1000 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=360 m_fRoll=(2,-90,90) m_fParticleLife=0.5 m_fStartSize=8 :Roto m_fRotationSpeed=180 :Atom m_nVisualQuota=999 m_sTextureName='waveaura3.jpg' m_nShowMode=2 m_nBindObjNo=2 m_fMass=1 m_vAtomScale=(3,(0.003333,0.005556),(0.52,0.816667),(1,0.994444)) m_vAtomAlpha=(3,(0,0.983333),(1.006667,0.011111)) :Emitter m_nEmitDuration=500 m_nDelay=0 m_nDelayFirst=1000 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.5 m_fStartSize=5 :Roto m_fRotationSpeed=-300 :Atom m_nVisualQuota=999 m_sTextureName='wind-2.jpg' m_nShowMode=2 m_fMass=1 m_vAtomScale=(3,(0,0.394444),(0.99,1)) m_vAtomAlpha=(3,(0.003333,0.005556),(0.503333,0.494444),(1.006667,0)) :Emitter m_nEmitRate=3 m_nEmitDuration=500 m_nDelay=0 m_nDelayFirst=900 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=0 m_fParticleLife=0.5 m_fStartSize=10 :Roto m_fRotationSpeed=180 :Atom m_nVisualQuota=999 m_sTextureName='Weapons_0.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_fBiasSlope=0.1 m_vAtomScale=(3,(0.01,0.005556),(0.5,0.716667),(1.016667,1)) m_vAtomAlpha=(3,(0.006667,1),(0.626667,0.783333),(1.01,0)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=800 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.2 m_fStartSize=20 :Atom m_nVisualQuota=999 m_sTextureName='Weapons_0.jpg' m_nShowMode=2 m_nBindObjNo=2 m_fMass=1 m_fBiasSlope=0.1 m_vAtomScale=(3,(0.01,0.005556),(0.5,0.716667),(1.016667,1)) m_vAtomAlpha=(3,(0.006667,1),(0.626667,0.783333),(1.01,0)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=1000 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.2 m_fStartSize=20 :ActRibbon m_sTextureName='daoguang02.jpg' m_fUScale=1 m_sBTag='ys' m_fStartSteps=10 m_fEndSteps=21 m_fTick=0.1 m_vMakeP1=v3(0,-2,0) m_vMakeP2=v3(0,0.1,0) m_fOutSpeed=0.1 m_fShowTick=4 //End