//Particle 1.00 for GBoxII m_sName='Test' m_nTotalTime=9000 m_sSndFileName='0' m_nSndVal=100 //---begin :Atom m_nVisualQuota=999 m_sTextureName='core_magic.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_nBillboardKind=0 m_fBiasSlope=0.2 m_vAtomAlpha=(3,(0.016667,0.011111),(0.2,0.311111),(0.8,0.311111),(0.986667,0.005556)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,0.1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=0 m_fParticleLife=2 m_fStartSize=20 :Roto m_fRotationSpeed=-5 :Snd m_sSndFileName='2370-3.adm' m_nDelayFirst=50 m_nNumLoops=1 :Atom m_nVisualQuota=999 m_sTextureName='5fuben.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomAlpha=(3,(0.02,0.005556),(0.496667,0.988889),(0.983333,0.011111)) :EBox m_fWidth=15 m_fHeight=15 m_nEmitRate=10 m_nEmitDuration=800 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=2 m_vPosition=v3(0,0,-0.5) m_vDirection=v3(0,0,1) m_fVelocity=1.5 m_fAngle=0 m_fRoll=0 m_fParticleLife=1.5 m_fStartSize=0.1 m_fStartHeight=2 :Atom m_nVisualQuota=999 m_sTextureName='sans_matrix.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomAlpha=(3,(0.02,0.005556),(0.26,0.4),(0.743333,0.394444),(0.993333,0.011111)) :EBox m_fWidth=10 m_fHeight=10 m_fDepht=0 m_nEmitRate=10 m_nEmitDuration=100 m_nDelay=0 m_nDelayFirst=200 m_nNumLoops=1 m_vPosition=v3(0,0,0) m_vDirection=v3(0,0,1) m_fVelocity=0.3 m_fAngle=0 m_fRoll=0 m_fParticleLife=2 m_fStartSize=3 :Atom m_nVisualQuota=999 m_sTextureName='targetring_out.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_nBillboardKind=0 m_fBiasSlope=0.2 m_vAtomScale=(3,(0.02,2.011111),(0.23,0.988889)) m_vAtomAlpha=(3,(0.02,0.005556),(0.206667,0.522222),(0.813333,0.516667),(0.98,0.011111)) :Emitter m_nEmitRate=1 m_nEmitDuration=12000 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,0.2) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=(2,-90,90) m_fParticleLife=2 m_fStartSize=25 :Roto m_fRotationSpeed=30 :Atom m_nVisualQuota=999 m_sTextureName='earthquake3.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_fBiasSlope=0.1 m_vAtomScale=(3,(0.016667,0.016667),(0.983333,1.005556)) m_vAtomAlpha=(3,(0.013333,1),(0.686667,0.094444),(1.003333,0.005556)) :Emitter m_nEmitRate=20 m_nEmitDuration=1500 m_nDelay=0 m_nDelayFirst=300 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=(2,-30,200) m_fParticleLife=0.5 m_fStartSize=3 :Atom m_nVisualQuota=999 m_sTextureName='break7.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomScale=(3,(0.026667,0.716667),(0.983333,2.983333)) m_vAtomRed=0.5 m_vAtomGreen=0.2 m_vAtomAlpha=(3,(0.016667,0.983333),(0.786667,0.011111)) m_sBindModelName='ºá¾íƬ.FW3' m_fFrameEnd=9 :Emitter m_nEmitRate=2 m_nEmitDuration=0 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,-0.5,0.5) m_vDirection=v3(0,-1,0) m_fVelocity=0 m_fAngle=0 m_fRoll=180 m_fParticleLife=0.8 :Atom m_nVisualQuota=999 m_sTextureName='GreenParticlez.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomAlpha=(3,(0.5,0.994444),(0.986667,0.005556)) :Emitter m_nEmitRate=20 m_nEmitDuration=200 m_nDelay=0 m_nDelayFirst=200 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=3.5 m_fAngle=360 m_fRoll=(2,-90,90) m_fParticleLife=0.7 m_fStartSize=0.25 :Gravity m_vGravity=v3(0,0,-3.8) :Atom m_nVisualQuota=999 m_sTextureName='DistortWave2.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomRed=0.5 m_vAtomGreen=(3,(0.02,0.5),(0.983333,0.011111)) m_sBindModelName='ѪÁ¶ÈÐÎè.FW3' m_fFrameEnd=19 :Emitter m_nEmitRate=3 m_nEmitDuration=1400 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=0 m_fParticleLife=1.5 :Snd m_sSndFileName='M39-1.adm' m_nDelayFirst=50 m_nNumLoops=1 :Atom m_nVisualQuota=999 m_sTextureName='Weapons_3.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomScale=1.1 m_vAtomRed=0.3 m_vAtomGreen=0.2 m_vAtomAlpha=(3,(0.016667,0.983333),(0.98,0.011111)) m_sBindModelName='ѪÁ¶ÈÐÎèÆ¬.FW3' m_fFrameEnd=9 :Emitter m_nEmitRate=2 m_nEmitDuration=100 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=15 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=0 m_fParticleLife=0.3 m_fStartSize=20 :Atom m_nVisualQuota=999 m_sTextureName='DistortWave2.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomRed=0.5 m_vAtomGreen=(3,(0.016667,0.494444),(0.99,0.011111)) m_sBindModelName='ѪÁ¶ÈÐÎè.FW3' m_fFrameEnd=19 :Emitter m_nEmitRate=3 m_nEmitDuration=140 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=90 m_fParticleLife=1.5 :Atom m_nVisualQuota=999 m_sTextureName='Weapons_3.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomScale=1.1 m_vAtomRed=0.3 m_vAtomGreen=0.2 m_vAtomAlpha=(3,(0.016667,0.983333),(0.98,0.011111)) m_sBindModelName='ѪÁ¶ÈÐÎèÆ¬.FW3' m_fFrameEnd=9 :Emitter m_nEmitRate=2 m_nEmitDuration=100 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=15 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=90 m_fParticleLife=0.3 m_fStartSize=20 :Atom m_nVisualQuota=999 m_sTextureName='gue_item_y2.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_nBillboardKind=0 m_vAtomScale=(3,(0.013333,0.988889),(0.99,0.605556)) m_vAtomAlpha=(3,(0.026667,0.011111),(0.49,0.927778),(0.996667,0.005556)) :Emitter m_nEmitRate=15 m_nEmitDuration=1500 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(-0.1,-0.8,0) m_vDirection=v3(0,0,1) m_fVelocity=1 m_fAngle=0 m_fRoll=(2,-90,90) m_fParticleLife=0.5 m_fStartSize=3 :Atom m_nVisualQuota=999 m_sTextureName='Weapons_3.jpg' m_nShowMode=2 m_nBindObjNo=1 m_sBTagName='zs' m_fMass=1 m_fBiasSlope=0.2 m_vAtomAlpha=(3,(0.01,1.005556),(0.993333,0.005556)) :Emitter m_nEmitRate=30 m_nEmitDuration=1500 m_nDelay=0 m_nDelayFirst=300 m_nNumLoops=1 m_vPosition=v3(0,0,0) m_vDirection=v3(0,0,1) m_fVelocity=1.5 m_fAngle=360 m_fRoll=(2,-90,90) m_fParticleLife=0.3 :Snd m_sSndFileName='A4.adm' m_nDelayFirst=1900 m_nNumLoops=1 :Atom m_nVisualQuota=999 m_sTextureName='ray10.jpg' m_nShowMode=2 m_fMass=1 m_fBiasSlope=1 m_vAtomScale=(3,(0.01,0.016667),(0.473333,0.755556),(1.01,1)) m_vAtomAlpha=(3,(0.013333,0.994444),(0.713333,0.838889),(1.003333,0)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=1800 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.2 m_fStartSize=30 :Atom m_nVisualQuota=999 m_sTextureName='ray11.jpg' m_nShowMode=2 m_fMass=1 m_nBillboardKind=0 m_vAtomScale=(3,(0.01,0.005556),(0.476667,0.716667),(1.003333,1.005556)) m_vAtomBlue=0.5 m_vAtomAlpha=(3,(0.013333,1.005556),(0.583333,0.655556),(0.986667,0)) :Emitter m_nEmitRate=2 m_nEmitDuration=150 m_nDelay=0 m_nDelayFirst=1800 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=(2,-90,90) m_fParticleLife=0.5 m_fStartSize=40 :Atom m_nVisualQuota=999 m_sTextureName='Weapons_3.jpg' m_nShowMode=2 m_fMass=1 m_vAtomAlpha=(3,(0.006667,0.988889),(0.61,0.761111),(1.013333,0.011111)) :Emitter m_nEmitRate=15 m_nEmitDuration=100 m_nDelay=0 m_nDelayFirst=1800 m_nNumLoops=1 m_vPosition=v3(0,0,1.3) m_vDirection=v3(0,0,1) m_fVelocity=4 m_fAngle=360 m_fRoll=(2,-90,90) m_fParticleLife=0.6 :Atom m_nVisualQuota=999 m_sTextureName='huoqiu.jpg' m_nShowMode=2 m_fMass=1 m_vAtomAlpha=(3,(0.003333,0.011111),(0.49,0.366667),(1.003333,0.005556)) :EBox m_fWidth=15 m_fHeight=15 m_nEmitRate=20 m_nEmitDuration=100 m_nDelay=0 m_nDelayFirst=1800 m_nNumLoops=1 m_vPosition=v3(0,0,0) m_vDirection=v3(0,0,1) m_fVelocity=2 m_fAngle=180 m_fRoll=(2,-90,90) m_fParticleLife=0.8 m_fStartSize=4 //End