//Particle 1.00 for GBoxII m_sName='Test' m_nTotalTime=9000 m_sSndFileName='0' m_nSndVal=100 //---begin :Atom m_nVisualQuota=999 m_sTextureName='hua1.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_nBillboardKind=0 m_vAtomScale=2 m_vAtomGreen=0.5 m_vAtomAlpha=(3,(0.013333,0.005556),(0.5,0.55),(1.01,0.005556)) m_sBindModelName='Á«»¨.FW3' m_fFrameEnd=19 :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,0.8) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.7 :Snd m_sSndFileName='B3.adm' m_nNumLoops=1 :Atom m_nVisualQuota=999 m_sTextureName='Weapons_2.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_fBiasSlope=0.1 m_vAtomScale=(3,(0.016667,0.011111),(0.493333,0.777778),(0.996667,1)) m_vAtomAlpha=(3,(0.013333,1),(0.553333,0.755556),(0.993333,0.011111)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.2 m_fStartSize=13 :Atom m_nVisualQuota=999 m_sTextureName='hua1.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_vAtomAlpha=(3,(0.013333,1),(0.586667,0.705556),(1.003333,0)) :Emitter m_nEmitRate=10 m_nEmitDuration=10 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=4 m_fAngle=180 m_fRoll=(2,-90,90) m_fParticleLife=0.7 m_fStartSize=0.2 :Roto m_fRotationSpeed=500 //End