//Particle 1.00 for GBoxII m_sName='Test' m_nTotalTime=0 m_sSndFileName='0' m_nSndVal=100 //---begin :Atom m_sName='1' m_nVisualQuota=999 m_sTextureName='a0026a.jpg' m_nShowMode=2 m_nBindObjNo=2 m_fMass=1 m_fBiasSlope=0.2 m_vAtomScale=(3,(0.033333,0.35),(0.976667,1.327778)) m_vAtomAlpha=(3,(0.016667,0.011111),(0.5,0.983333),(0.983333,0.005556)) :Emitter m_nEmitRate=2 m_nEmitDuration=300 m_nDelay=400 m_nDelayFirst=200 m_nNumLoops=3 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.3 m_fStartSize=5 :Atom m_nVisualQuota=999 m_sTextureName='type03wind.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_nBillboardKind=0 m_vAtomScale=4 m_vAtomBlue=0.5 m_vAtomAlpha=(3,(0.02,0.983333),(0.983333,0.011111)) m_sBindModelName='光线.FW3' m_fFrameEnd=5 :Emitter m_nEmitRate=2 m_nEmitDuration=300 m_nDelay=300 m_nDelayFirst=250 m_nNumLoops=3 m_vPosition=v3(0,-0.2,1.2) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=180 m_fParticleLife=0.3 :Snd m_sSndFileName='v_point_ready.adm' m_nSndVal=70 m_nDelay=800 m_nDelayFirst=200 m_nNumLoops=3 :Atom m_nVisualQuota=999 m_sTextureName='b_04.jpg' m_nShowMode=2 m_nBindObjNo=1 m_fMass=1 m_nBillboardKind=0 m_vAtomScale=6 m_vAtomAlpha=(3,(0.403333,0.688889),(0.983333,0.011111)) m_sBindModelName='水墨长条.FW3' m_fFrameEnd=19.5 :Emitter m_nEmitRate=1 m_nEmitDuration=500 m_nDelay=200 m_nDelayFirst=250 m_nNumLoops=3 m_vPosition=v3(0,0,1.2) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=90 m_fParticleLife=0.2 :Atom m_nVisualQuota=999 m_sTextureName='haidaodaojishi_033.jpg' m_nShowMode=2 m_nBindObjNo=2 m_fMass=1 m_vAtomScale=(3,(0.02,0.011111),(0.193333,0.777778),(0.983333,0.983333)) m_vAtomAlpha=(3,(0.41,0.983333),(0.98,0.016667)) :Emitter m_nEmitRate=2 m_nEmitDuration=200 m_nDelay=400 m_nDelayFirst=300 m_nNumLoops=3 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-70,210) m_fParticleLife=0.7 m_fStartSize=8 //End