//Particle 1.00 for GBoxII m_sName='Test' m_nTotalTime=0 m_sSndFileName='0' m_nSndVal=100 //---begin :Atom m_nVisualQuota=999 m_sTextureName='Blood4.jpg' m_nShowMode=2 m_fMass=1 m_vAtomScale=(3,(0.006667,0.005556),(0.98,0.994444)) m_vAtomAlpha=(3,(0.003333,0),(0.49,0.777778),(1,0)) :ELine m_vEndPosition=v3(0,0,0) m_nEndBindObjNo=2 m_fMaxDeviation=0.05 m_nEmitRate=30 m_nEmitDuration=100 m_nDelay=0 m_nDelayFirst=300 m_nNumLoops=1 m_vPosition=v3(0,0,5) m_nBindObjNo=2 m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.2 :Atom m_nVisualQuota=999 m_sTextureName='Blood4.jpg' m_nShowMode=2 m_nBindObjNo=2 m_fMass=1 m_vAtomScale=(3,(0.013333,0),(1.013333,0.988889)) m_vAtomAlpha=(3,(0.016667,1.005556),(0.696667,0.833333),(0.986667,0.005556)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=300 m_nNumLoops=1 m_vPosition=v3(0,0,1) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=40 m_fRoll=(2,-90,90) m_fParticleLife=0.3 m_fStartSize=10 :Atom m_nVisualQuota=999 m_sTextureName='in1.jpg' m_nShowMode=2 m_nBindObjNo=2 m_fMass=1 m_nBillboardKind=0 m_vAtomAlpha=(3,(0.006667,0.011111),(0.496667,0.461111),(1.02,0.011111)) :Emitter m_nEmitRate=1 m_nDelay=0 m_nDelayFirst=300 m_nNumLoops=1 m_vPosition=v3(0,0,0.2) m_vDirection=v3(0,0,1) m_fVelocity=0 m_fAngle=0 m_fRoll=0 m_fParticleLife=1.5 m_fStartSize=5 :Atom m_nVisualQuota=999 m_sTextureName='Blood4.jpg' m_nShowMode=2 m_fMass=1 m_vAtomAlpha=(3,(0.016667,0),(0.496667,0.544444),(1.016667,0)) :Emitter m_nEmitDuration=50 m_nDelay=0 m_nDelayFirst=0 m_nNumLoops=1 m_vPosition=v3(0,0,0) m_vDirection=v3(0,0,1) m_fVelocity=20 m_fAngle=0 m_fRoll=(2,-90,90) m_fParticleLife=0.3 //End